动态体积天空是一个功能齐全、优化且易于使用的天空系统,拥有许多特性。
Dynamic Volumetric Sky is a fully dynamic,optimized and easy to use sky system with many features.
Note: 4.26.x , 4.27.x, 5.x versions of Dynamic Volumetric Sky is not suitable for VR games and enabling the "Movie Render Queue" plugin is required because of the additional cinematic controls.
Documentation:https://docs.google.com/document/d/1ZWJ1haiDeQViRGB-z_Xc2MGsMb5PaLCxLiYOKyNecZw/edit?usp=sharing
Volumetric Clouds are pretty optimized. Clouds are depth sorted so you can fly through or above them and also clouds are based on infinite surface. They are not limited. You have got total over control over the clouds from visualization to performance.
Sky is completely volumetric(Ray Marched) just like clouds and affects your entire map. You can consider it like an atmosphere. Sky system is supported by Volumetric Clouds, Day and Night cycle, Dynamic Time, Realistic Weather Simulation, Dynamic Environment Material Functions, Dynamic Wind and Moon Phases.
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