Udemy - Creating Realistic VFX in the Unity game engine游戏特效制作基础【Unity】
视频链接:
https://www.bilibili.com/video/BV1uwwceEEou/?spm_id_from=333.337.search-card.all.click
作者主页:
https://space.bilibili.com/2094147702
视频目录:
1 -1.0 Course Intro
2 -1.1 Texturesheets Intro
3 -1.2 Fixing and improving captured video footage - Part A
4 -1.3 Assembling images into a Texturesheet
5 -1.4 Fixing and improving captured video footage - Part B
6 -1.5. Using Edge Fading to fix clipping issues
7 -1.6. Creating seamlessly looping Texturesheets
8 -1.7. Using Time Remapping to improve a texturesheet's motion
9 -1.8. Holding last video frame
10 -1.9 Creating looping texturesheets in Embergen
11 -1.10 Using reference geometry for reactive simulations in Embergen
12 -1.11 Using video capture as an alternative workflow within Embergen
13 -1.12. Hiding textureSheet repetition in Unity (Exercise A)
1 -2.1 Chapter intro
2 -2.2 Exploring Unity's particle emission types
3 -2.3 Exploring Unity's particle materials and shaders
4 -2.4 Using collisions and sub-emitters in a particle system (Exercise B)
5 -2.5 Particle lighting tips and techniques (Exercise C)
6 -2.6 Simple animation setup
7 -2.7 Advanced animation with scripting (Exercise D)
8 -2.8. Using cloth simulation (Exercise E)
9 -2.9 Implementing trail particles (Exercise F)
10 -2.10 Using scrolling UVs
11 -2.11 Using animated joints (bones)
12 -2.12 Combining animated joints with scrolling UVs (Exercise G)
13 -2.13 Using physics within a particle system (Exercise H)
14 -2.14 Controlling physics with scripting (Exercise I)
15 -2.15 Pre-baked simulations
1 -3.1 Chapter intro
2 -3.2 Creating a complete rain simulation effect (Exercise J)
3 -3.3 Creating a complete bullet trails underwater effect (Exercise K)
4 -3.4 Creating a complete boat wake water effect (Exercise L)
5 -Course Outro
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