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【UE】建筑可视化工具 ArchVis Tools

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文档:https://github.com/Voulz/ArchVisTools/wiki

ArchVis工具是一个插件,为摄像机提供了额外的功能,用于建筑渲染,例如自动垂直线校正以实现两点透视。

该插件具有ArchVisCineCamera,可以自动校正视图,使其看起来像二点透视(垂直线真正垂直)。可以根据需要调整校正的强度。ArchVisCineCamera还具有一个实验性功能,我们可以为每个摄像机设置自定义的近裁剪平面距离,对室内拍摄非常有用。

ArchVis Tools is a plugin that provides Camera Actors with added functionality useful for architecture rendering like an automatic vertical lines correction for 2-point perspectives.


UE 5.5 version submitted to EPIC!

I usually takes 1 or 2 weeks to update the plugin and for Fab to process it

Exciting: after a few updates in the Engine code I was able to push for, the regular Deferred Passes should now properly handle the ArchVisCamera! The [ArchVis] Deferred Passes will slowly be deprecated in future versions.

Please reach out if something does not work as expected.


Uploaded version compatible with UE 5.5 Preview!

You will have to compile it manually until I can upload the final version when UE 5.5 is officially released.

https://github.com/Voulz/ArchVisTools/wiki/Manual-Compiling


Note: this UE 5.5Preview version should work properly with MRQ, but will be limited in other aspects (Movie Render Graph) as I cannot have parts of the code working for both 5.4 and 5.5. Everything will work properly when 5.5 is released, so for now it is not recommended to switch your projects yet to 5.5. Please do prior testing if you still want to switch.

The plugin will generally require an update after each engine update, so give me some to assess the changes and adjust accordingly before you update to the latest version.


ArchVisCineCamera

This plugin features an ArchVisCineCamera which can automatically correct the view to look like a 2-point perspective (with the vertical lines being truly vertical). The strength of the correction can be adjusted as required. The ArchVisCineCamera also has an experimental feature where we can set a custom NearClippingPlane distance per camera, which is useful for interior shots.

There is also an experimental `ArchVisSceneCapture2D` which allows the rendering of an ArchVisCineCamera to a texture.

All the properties are accessible in Blueprint and can be animated in Sequencer.


Movie Render Queue Passes

To render the unique features of the ArchVisCineCamera, some custom Movie Render Queue Passes were created, based on the existing ones. The following are available:

•[ArchVis] Deferred Rendering

•[ArchVis] Deferred Rendering (Unlit)

•[ArchVis] Deferred Rendering (Detail Lighting)

•[ArchVis] Deferred Rendering (Lighting Only)

•[ArchVis] Deferred Rendering (Reflections Only)

•[ArchVis] Path Tracer

•[ArchVis] Object Id (Limited) [since v1.1]


Dataprep Operations

Custom Dataprep Operations were created to provide more functionality. The following are available:

•Branch Merge [Operation]

•Build Adjacency [Operation]

•Explode [Operation]

•Face Camera [Operation] (The operation doesn't currently work on UE5 Preview, but the component can be manually added)

•Material Name [Filter]

•Replace Camera [Operation]

•Simplify Hierarchy [Operation]

•Debug Operations [Operation]


Full description of all the available features on the GitHub Wiki Page: https://github.com/Voulz/ArchVisTools/wiki


Changelog:

v1.6.2 (2024 09-10):

[Fix] Allow Multi Camera export on UE 5.4

v1.6.1 (2024 07-24):

[Fix] Fixed an issue with Simulate and with GameMode on UE 5.4

v1.6.0 (2024 04-27):

Compatible with UE 5.4

v1.5.5 (2024 03-26):

Compatible with UE 5.4 Preview

v1.5.4 (2023 09-23):

[Fix] Fixed a packaging issue on UE 5.3

v1.5.3 (2023 09-10):

Compatible with UE 5.3

v1.5.1 (2023 04-03):

Compatible with UE 5.2

v1.5 (2022 11-20):

Compatible with UE 5.1

Path Tracer not rendering with lower end graphic cards due to changes in the Engine. I am actually not able to test the Path Tracer pass anymore :(

Better support of NearClipPlane in the editor. Default CineCameras now have the property Custom Near Clip Plane that you should use instead but it currently cannot be animated. You can still use the property Override Near Clip Plane of the ArchVis Camera which is animatable.

[Fix] Fixed a bug where the render from the Movie Render Queue wasn't matching the viewport when the Filmback settings of the camera were different from the aspect ratio of the output.

v1.4.2 (2022 10-23):

Compatible with UE 5.1 Preview 2 (not Preview 1). Still issues with the default Movie Render Queue Passes ObjectID not exporting on exr (has been reported to Epic) and Path Tracer not rendering with lower end graphic cards.

v1.4.1 (2022 08-09):

Bug Fix on the Movie Render Queue Settings needing a manual reset when reloading a preset.

Small fixes on a few Dataprep recipies.

v1.4 (2022 04-19):

Now compatible with Unreal Engine 5.0 (5.0.0, 5.0.1 and 5.02)

v1.3 (2022 03-01):

Now compatible with Unreal Engine 5.0 Preview 1 and 2

v1.2 (2022 02-15):

Added support for High Res Rendering

The ArchVisCineCamera should now also be accessible through Place Actors > Cinematic

v1.1 (2021 12-12):

Added the Movie Render Queue Pass [ArchVis] Object Id (Limited)

Custom Dataprep Blueprints have been converted to C++


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  • 文件信息 ArchVis Tools 【1792.3 MB】
  • 创建日期 2024-12-24

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