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【UE】360度全景相机 Camera 360 V2

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Help Forum Camera360v2:https://forums.unrealengine.com/t/support-camera-360-v2-system/257625

Help Widget Camera360v2:https://forums.unrealengine.com/t/support-camera-360-v2-help-widget/1374441

Documentation:https://docs.google.com/document/d/1HPTUJrr-wJS5duPureXfXnT51vi5wFZl-0wh10Gn0IU/edit?usp=sharing

Camera360v2 - 视频和截图的摄像系统(立方图 4x3,Facebook 3x2,pano2VR 3x2,EAC,GearVR 6x1,360,全视角,圆柱形,立体声,面向)

Camera360v2 - camera system for video and screenshot (cubemap 4x3, facebook 3x2, pano2VR 3x2, EAC, GearVR 6x1, 360, Fulldome, Cilindrical, Stereo, Face)

This is a complete set of all available solutions for rendering various directions. This product contains additional solutions that can be useful in everyday work.


Note: Since it uses a 6-task rendering approach, as well as cutting out segments for stereo rendering, you can perform rendering even on a laptop. But it is worth considering the complexity of the project and heavy projects can cause a lack of memory. 

This also works for path tracing, but rendering this technology takes a lot of time, and you'll still need a more powerful computer.


Features:

included Camera 360 v1 (more information). NEWS 11.04.2023. I took the 360 v1 camera off sale. Technical support for the first version remains unchanged. I will also keep Camera 360 v1 up to date when updating the engine. But there is no way to purchase Camera360v1 anymore.


Camera 360v2:

•Raytracing, PathTracing, Lumen working

•Cubemap 4x3, 3x2 (FaceBook, pano2VR, EAC) GearVR 6x1, Mono 2d, Cilindrical, 360, FullDome, Stereo, Face;

•Spherical mirror;

•Stereo 360,VR180 and FullDome PathTracing. 

•Stereo (360, Cilindrical, VR180, FullDome) for Lumen:  information

•Sequencer, Movie Render;

•Not using Render Targets or Scene Capture 2D.

•Converter to Image or Video;

•Custom Projection.

•Support in 6 task solution: Render Pass, Stencil Layer, Alpha channel.

•DLSS, Bloom, AA, Pathtracing, Stereo.

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  • 文件信息 Camera 360 V2 【1600.7 MB】
  • 包含格式 UE4.27 and 5.0 – 5.5
  • 创建日期 2024-12-24

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